You can create a long video in short pieces and merge them together using Quicktime Player or iMovie. The actual number of interpolated video frames for a single animation segment is set with the Video Frames controls. You can choose to break up the rendering by just rendering a subset of the animation segments. So if there are 6 keyframes, there will be 12 animation segments. High Quality Videoįor each keyframe, two animation segments are created, one for looping and one for morphing. Smoothing Determines if spline smoothing is applied. Looping % Slider for the percentage amount of Looping versus (Looping + Morphing). Morphing Number of video frames to interpolate for each Morphing segment Total Number of video frames total to interpolate for both Looping & Morphing. Loop Morph Animation Pane Controls Loop Morph Animation Pane Controls Video frames (per Animation segment) for Looping and Morphing Looping Number of video frames to interpolate for each Looping segment. The Looping Animation applies a rotation to the transform’s triangle (but only if its Rotates checkbox is checked). You either need to specify the degrees of rotation (in the ComboBox below the set of buttons) or you can press the Interpolator button next to the Animate buttons to see an interpolated set of fractals with the Looping Animation. On the Triangle editor, you can use the Animate CCW or Animate CW buttons to see the effect of the Looping Animation. Note: if no transform has its Rotates checkbox checked, the Looping Animation does nothing to the fractal. If unchecked, then that transform is unchanged through the course of the Looping animation. When checked that transform will be “looped” during a Looping animation. If you open the Triangle Editor for a keyframe, the list of transforms each have a Rotates checkbox. Morph keyframe 2 back to first keyframe 1.So the animation sequence for just two keyframes is: This animation is created from a list of keyframes by first “looping” each keyframe and then next morphing from that keyframe to the next keyframe. See also: Video Rendering Topics Loop/Morph Animation
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